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Education:

Bachelor of Science Degree in Game Design and Development
Brown College - Mendota Heights, MN. (Four-year degree) Learned the importance of different roles within the gaming industry using many different software packages and completed many team-based projects using different methodologies, such as traditional workflow methods as well as agile.

Graphic Design
Secondary Technical Center – Duluth, MN. I have 2 years of class training with different printing presses 9840, 350 and 360, also made printing press plates from design, to negatives then finally to plates. Other roles in the production line dealt with using adobe programs, creating silk screen shirts, business cards and many other materials.

 

Related Experience:
MMO Magic, Nov. 2009 – Feb. 2010, LA, CA: Created 3D art with engine constraints, unwrapped and textured to be ready for game engine import. www.CitadelOfSorcery.com

Totally Red Software, Oct. 2009 - November 2009, Auburn, GA: Freelanced, creating 2D/3D art and animations for a casino game. I worked remotely while on the project, communicating by the world wide web and by phone. www.TotallyRedSoftware.com

Media & Marketing Dynamix, July 2009 – April 2010, Duluth, MN: Produced 2D or 3D graphic material for the agency using 3ds Max and Adobe Creative Suite, which was intended for print production or web based presentation. www.MMDagency.com

Fusion Animation Studios, Nov. 2007 – July 2009, Los Angeles, CA: Created computer generated graphics to be used for print as well as to be presented to some of the well known major TV network, film, and game studios. www.FusionAnimation.com

Marketing (i.e. Marcom), November 2005 - Current 2010: (GMR, MKTG, & several more). I’ve represented more than thirty plus companies conducting field marketing at trade shows or events, in advertising awareness, with a diverse range of well-known products, while staying professional and keeping a business approach.

 

Related Skills:
3d Studio Max

  • Modeling high or low poly, organic, and non-organic objects
  • Exporting of animation, unwrapped models, baked light or normal maps
  • Performing good use of camera angles, scenes, and rendering setups

Photoshop

  • Hand paint or realistic photo restoration for 2D and 3D objects
  • Optimize file sizes and formats to maintain engine stability
  • Digitally creating light or bump maps using program tools

Zbrush

  • Sculpting high poly mesh to make normal mapping textures
  • Altering mesh to create alpha maps and or 2½ dimensional images
  • Painting materials and textures directly on the mesh itself

Flash

  • Adding stunning graphic creation or for website application programs
  • Converting or embedding video formats to application standard versions
  • Using action scripts for user friendly buttons to eye catching banners

Dreamweaver

  • Adding programming code and scripting to enhance website functionally
  • Distinguishing third party programs and the code from html to flash
  • Making link buttons, user interfaces and maintaining site content

Unreal & Torque Game Engine

  • Add or alter programming code or scripts to enhance functionality
  • Create level environments, unique terrains, user interfaces and more
  • Distinguishing engine limitations to maintain functionality

After Effects & Combustion

  • Compositing images and video to boost the visual appearance
  • Making particle effects for a more believability look and feel
  • Editing animation video and to create smooth transitions

Illustrator

  • Creating of thumbnails, logos and other various designs
  • Exporting content into different file extensions for other programs compatibility
  • Resizing or editing the documents to proper position, size and or formats

Microsoft Office

  • Word - designing of paper document presentations, letters or reports
  • Excel - spreadsheets, numbering and calculation of numbers in the grids
  • PowerPoint – synchronized data for conference or client presentations

Other Software Knowledge

  • Adobe Creative Suite
  • Adobe Audition
  • Fireworks
  • Premiere
  • Modo
  • Mental Ray
  • Vray
  • Wacom
  • Code/Scripting (Various Engine Languages)
  • Windows or Mac Operation Systems

 

About Projects:

Trick or Treat Mania – In a team of 19, we created a working game demo in a 6 month period – from idea to finish, our team used traditional work flow methods for the first three and agile for the remainder. My duties ranged from; low-poly modeling, texturing, animating, exporting object files and scripting, while maintaining knowledge of the engine limitations.

Underwater Adventures – This was a 3 month long internship position with a goal to recreate a section of the aquarium. Modeling photo realistic fish, environment, rigging, weight-skinning, animating, texturing and image editing was my role with the rainbow reef section. Torque game engine advanced was used for the final collaboration and presentation of art assets.

 

References Available Upon Request:

 
   

©2010 Kevin T.Van, All rights reserved.